﻿
using UnityEngine;

public class GameConfig{

	public static readonly int PLAYER = 0;
	public static readonly int MIDDLE = 2;
	public static readonly int ENEMY  = 3;

    public static readonly int BULLET_SMALL = 0;
    public static readonly int BULLET_MIDDLE = 1;
    public static readonly int BULLET_LARGE = 2;

    public static readonly int BOSS_STM_NORMAL = 0;
    public static readonly int BOSS_STM_CRAZY = 1;

    public static readonly int SPECIAL_ATTACK_INTERVAL = 4;   //第几次出现特殊攻击


    
    public static readonly Vector3 OUT_BOUND = new Vector3(-10000,-10000,0);
}

public class GameEvent{
    public static readonly string PLAY_FIRE = "PLAY_FIRE";

}